Environment artist with 15+ years of combined experience in Video Games and in Feature film Animation. Currently really enjoying doing some environment real-time work in Unreal Engine.
Shipped Titles - Avatar / Ice Age 4 / Rio2 / Spies in Disguise / Ferdinand / Epic
80.lvl - March 14th 2017
https://80.lv/articles/the-contrast-in-virtual-spaces/
- work closely with Art director and Design to both blockout an environment and take it to final model after cameras are locked
- during blocking out phase, plan what kind of materials will need to be created from scratch or re-used from library
- make sure materials are PBR compliant so they work on different lighting scenarios
- plan for what parts of the environment will need to be UV mapped and what can be done procedurally