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Ice Age: Collision Course

In this movie, I was able to work on both characters and environments. For characters, the work involved UV mapping and texture painting the skin and using multiple procedural methods to texture the fur.
For environments, it was mostly procedural work so that we could hit a vast amount of assets without having to worry about UVs or models changes. The procedural materials are also easily re-scaled, in case the camera gets closer or further than planned. Like any other project, this was only possible with the help of my teammates.
Each image provides a better description of my role.

Procedural Textures and Shading of the large Ice mountain.

Procedural Textures and Shading of the large Ice mountain.

Procedural Textures and Shading of the ground, rocks, and mountains.

Procedural Textures and Shading of the ground, rocks, and mountains.

Procedural Textures and Shading of the ground, rocks, and mountains.

Procedural Textures and Shading of the ground, rocks, and mountains.

Procedural Textures and Shading of the environment.

Procedural Textures and Shading of the environment.

Procedural Textures and Shading of the environment.

Procedural Textures and Shading of the environment.

Environment Texturing except plants

Environment Texturing except plants

Character Texturing - green bird on screen left

Character Texturing - green bird on screen left

Character Texturing - old bunny

Character Texturing - old bunny