Worked as an environment texture artist for this movie. For this movie, my work consisted of full sets, partial set (collaboration with other artists), and props. The texturing process was a combination of procedural work for large pieces and UV/hero work for props or smaller models. For some of the renders seeing above, I had the benefit to work with great artists such as Brent Le Blanc, Heather Brown and Baaron Schulte. Each image provides a brief description of my role on it.